History of Cambria

Cambria began development in June of 2021. The latest release is Alpha 0.3.

Cambria Pre-Alpha
Cambria Pre-Alpha is the first ever build of Cambria. It is the only finished build of Cambria that is not publicly available.

Cambria_Alpha_Indevbuild_01
The first publicly available build of Cambria was released on June 22nd, 2021. It was essentially identical to the top-down Python RPG created by the YouTuber ShawCode, with a few slight tweaks and Kecenr's own assets instead of the ones used in ShawCode's videos.

Cambria_Alpha_Indevbuild_0.1.5
Alpha 0.1.5 was released on Canada Day of 2021. Its only additions were title screen music and sound effects for the player's footsteps and death, as well as a revamp of Rover AI to make them more dangerous. These were made as a form of procrastination as the work-in-progress map loading system was not going well. Unfinished code for the aforementioned map loading system was present in this build.

Cambria_Alpha_Indevbuild_02
Alpha 0.2 was released on Independence Day of 2021. It added the map loading system that was unable to be finished by the initial Canada Day deadline. It includes two new levels aside from the one present since the first build. The second level, referred to as the Ruins Level, contains arrangements of stone blocks similar to those found in many archeological sites, as well as three rover enemies. The third and final level, the Danger Room, is almost entirely randomly generated, causing many rovers to spawn and likely kill the player.

Alpha 0.3
The first update to sport a simple name rather the Cambria_Alpha_Indevbuild naming convention present in the first three updates. This update was also known as the Melee Update, as it added melee combat in the form of a shovel that the player can find in the second level. The melee combat is described by the developer as being a combination of combat from Stardew Valley, the original Legend of Zelda, and shortsword combat in Terraria. Player HP was also added in this update so that rovers would no longer one-shot the player. Alpha 0.3 revamped the existing levels, removing the Danger room and replacing it with an extension of the Ruins level. The first level now contains some backstory of how the character got there. The arrangement of blocks behind the player alludes to a tunnel collapsing behind them. The new fourth level is relatively empty with the exception of a peculiar new feature. Medic NPCs run around at random in this level, giving the player a ridiculous amount of HP on contact. Alpha 0.3 also added overworld music and splash text similar to that of Minecraft.